TFFA Wiki

Deep Waters

Whales, Swordfish, Anglerfish, Megalodons, Mosasaurs and Krakens. Megalodon lives here, not in the regular Ocean. The Plesiosaur is the rarest Deep Waters animal.

Zone
10 of 17
Throw Power
1,850 – 2,150
Plain catches
$500T – $3Qa+ /s
Animals
7
Best food
Golden Apple, Crystal Melon

What Deep Waters looks like

Dark trench water beyond the dinosaur coast.

Reaching Deep Waters is a big jump: the very first animal you usually catch here, the Swordfish ($500T/s), already earns about 3.3x a plain Velociraptor, the best animal of Prehistoric Forest.

All 7 Deep Waters animals

Ordered the way the zone fills up: front of the zone first, the rarest animal last. “Plain” is a Normal-size catch with no mutation and no 2x Cash. Click an animal for its mutation/size income table and every catch I have recorded.

Income curve

Plain income from the first Deep Waters animal to the best (log scale). The Mosasaurus earns 6x the Swordfish.

Best food for Deep Waters

Recommended: Golden Apple, Crystal Melon. Food does not change how far you throw – Throw Power does – but a higher-tier food rolls rarer animals, mutations and sizes once you land here.

FoodTierRarityPriceLands in
Golden AppleTier 9Secret$120QaPrehistoric Forest → Deep Waters
Crystal MelonTier 9Secret—Deep Waters
Ember LemonTier 10——Deep Waters → Hell

Best Deep Waters catches I've recorded

AnimalVariantOddsIncome
KrakenNormal—~$387Qa/s (late roll)
MegalodonLarge Ruby—$173Qa/s
KrakenLarge Diamond1 in 500K$58.1Qa/s
MosasaurusGold Big—$18Qa/s
WhaleHuge—$10Qa/s
MosasaurusBig—$6.22Qa/s
MegalodonDiamond1 in 961$6Qa/s
MegalodonBig—$4Qa/s
WhaleBig—$2.4Qa/s
WhaleNormal—$1.2Qa/s
SwordfishNormal—$500T/s
AnglerfishNormal—$500T/s

Tips for Deep Waters

  • Deep Waters is long. Your first throws land in the near half; keep training until perfect throws reach the far half where Krakens and Plesiosaurs show up.
  • Hunting the Plesiosaur: land on the far edge of Deep Waters with your best food and save lucky throws for it. If you are already past Deep Waters, turn throw strength down with the gear icon.
  • Move on once your throws reach Hell (2,150 – 2,450 power) – even its commonest animal beats almost everything here.