TFFA Wiki

Training & Pull-Up Bars

Training is where your Throw Power comes from. You do pull-ups on a bar, every rep gives XP, XP fills levels, and every level adds power. Better bars give more XP per rep. This is the slowest part of the game and the one you will spend the most time on.

How training works

  1. Stand at your pull-up bar and start repping. Each rep gives XP (1 XP on the Wooden Bar, 2 on the Steel Bar, and it scales up to tens of trillions per rep on the final bars).
  2. XP fills your level bar. Each level adds Throw Power – about 5 power per level early on.
  3. Your Throw Power is shown on the throw meter. Add +20 for a Perfect throw.
  4. Buy the next bar in the bar shop as soon as you can; bars are sequential, so you unlock them one at a time.

Bonus clicks

While you train, a bonus button pops up at random with a multiplier such as ×2 or ×5. Clicking it multiplies your reps for a short time. There is also a double-click button that speeds up reps. Actively training with these is much faster than idling.

Level cap

The level stops at 1,592. The XP bar keeps moving, but nothing is added and a better bar does not lift the cap. At that level your perfect-throw power is around 7,000, which reaches past the end of the Nuclear Wasteland.

The 2x Training Power gamepass doubles XP per rep. Admin events have run 8x training for whole servers.

Pull-up bars in unlock order

There are more than thirty bars. They follow the same themes as the zones: metals and gems first, then neon and elemental bars, cosmic bars, and finally Halloween and Wasteland bars. This is the order I unlocked them in:

#BarPriceNotes
1Wooden Bar$1Tutorial purchase. 1 XP per rep.
2Steel Bar—2 XP per rep.
3Gold Bar—
4Diamond Bar—Around 5 power per level at this point.
5Violet Bar—
6Ruby Bar$600K
7Amber Bar—
8Chrome Bar—
9Obsidian Bar$320M
10Pink Neon Bar—
11Aqua Neon Bar$2B
12Lime Neon Bar$90B
13Solar Bar$680B
14Frost Bar—
15Magenta Bar—
16Crimson Bar—
17Emerald Bar1.2 Qa
18Amethyst Bar50 Qa
19Blue Flame Bar—
20Prometheus Bar—
21Holy Bar12 Qi
22Void Bar500 Qi
23Galaxy Bar120 Sx
24Infinity Bar—
25Eclipse Bar~3 Sp
26Omega Bar300 Sp
27Nightfall Bar—
28Eternal Bar—
29Abyss Bar—
30Scarecrow Bar—Harvest Fields themed.
31Pumpkin Bar1.8 DcHarvest Fields themed.
32Siren Bar—Phantom Harbor themed.
33Lighthouse Bar450 Ud
34Hazard Bar—Nuclear Wasteland themed.
35Toxic Barrel Bar—
36Scaffold Bar—
37Final (max) Bar—About 70 trillion XP per rep; takes you to the level cap of 1,592.

Bar prices climb steeply: around 2B after the Obsidian Bar, 1.2 Qa for the Emerald Bar, 500 Qi for the Void Bar and 300 Sp for the Omega Bar.

How much training do I need?

Rough level and power checkpoints: level 20 sends a perfect toast into the Savannah, level 100 into the Jungle and Ocean, around level 205 gives about 1,050 power (Taiga), level 600 gives roughly 3,000 power (Mythical Paradise), level 833 is enough for Harvest Fields, level 1,050 opens Phantom Harbor, and around level 1,350 (6,700+ power) reaches the Nuclear Wasteland.

See the zone table for the exact power each zone needs.